10 research outputs found

    DEVELOPMENT OF A GEOREFERENCED ARCHAEOLOGICAL INFORMATION DATA BASE FOR ELEUTHERNA IN CRETE

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    [EN] Cultural Heritage Information Management Systems (CHIMS) have been developed in order to achieve the georeference of the items in the Cultural Heritage database. Eleutherna in Crete is one of the most significant archaeological sites in Greece, with. many buildings constructed and destroyed during its long life. Hence, it is easily understandable that this vast archaeological site is complicated and difficult to understand, even by experts. In this paper the development of a Cultural Heritage Management System, called ARCHAEOsystem, is described and analyzed. The system has as geographic base a recent orthophoto of the area and for its design several parameters were taken into account. The conceptual design of the data base with the Entity-Relational (E-R) model preceded the development of this object oriented system. This E-R model is described and evaluated for its operability. After the initial experimental operation of the system, eventual practical problems will be identified and confronted. Finally, presentation of future prospects is being attempted and eventual uses of such a system are proposed.Tapinaki, SI.; Georgopoulos, A.; Ioannidis, C.; Frentzos, E.; Stampolidis, N.; Maragoudakis, N. (2016). DEVELOPMENT OF A GEOREFERENCED ARCHAEOLOGICAL INFORMATION DATA BASE FOR ELEUTHERNA IN CRETE. En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 333-336. https://doi.org/10.4995/arqueologica8.2015.3558OCS33333

    Trajectory data management in moving object databases

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    Οι βάσεις δεδομένων κινούμενων αντικειμένων είναι ένας αναδυόμενος τεχνολογικός τομέας λόγω της ανάπτυξης των πανταχού παρόντων συσκευών εντοπισμού θέσης, όπως τα PDAs, τα κινητά τηλέφωνα κλπ. όπως επίσης και λόγω της ποικιλομορφίας των πληροφοριών που μπορούνε να εξάγουμε από αυτές. Η πρόκληση που αντιμετωπίζεται σε αυτή τη διατριβή είναι η παροχή αποτελεσματικών μηχανισμών που επιτρέπουν στις βάσεις δεδομένων κινούμενων αντικειμένων (moving object databases – MODs) να αποθηκεύσουν και να διαχειριστούν δεδομένων τροχιών κινούμενων αντικειμένων με αποτελεσματικό τρόπο. Προκειμένου να επιτευχθεί αυτός ο στόχος αναπτύσσεται μια σειρά από μεθόδους προσπέλασης και συγκεκριμένες προηγμένες τεχνικές επεξεργασίας επερωτήσεων που συνέχεια υλοποιούνται σε πρωτότυπα συστήματα για να αποδειχθεί η αποτελεσματικότητα τους

    Developing an image based low-cost mobile mapping system for GIS data acquisition

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    Presented at 24th ISPRS Congress - Technical Commission I, 2020, 31 August - 2 September Nice, Virtual, FranceThe aim of this study is to develop a low-cost mobile mapping system (MMS) with the integration of vehicle-based navigation data and stereo images acquired along vehicle paths. The system consists of a dual frequency GNSS board combined with a low-cost INS unit and two machine vision cameras that collect colour image data for road and roadside objects. The navigation data and the image acquisition are properly synchronized to associate position and attitude to each digital frame captured. In this way, upon pixel location of objects appearing on the video frames, their absolute geographical coordinates can be extracted by employing standard photogrammetric methods. Several calibration steps are implemented before survey operation: camera calibration, relative orientation between cameras and determination of rotation angles and offsets between vehicle and cameras reference frames. A software tool has been developed to facilitate and speed up the calibration procedures. Furthermore, easy object coordinate extraction is supported, either in auto mode, where the conjugate image coordinates are obtained in real time using image correlation techniques. Several surveying experiments were executed to certify and check the accuracy and efficiency of the system. From the achieved results, the developed system is efficient for collecting and positioning road spatial objects such as such as road boundaries, traffic lights, road signs, power poles, etc, more rapidly and less expensively. The obtained absolute positional accuracy is less than 1 meter, depending on the availability and quality of the GPS signal

    Evaluation of “The Seafarers”: A serious game on seaborne trade in the Mediterranean sea during the Classical period

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    Throughout the history of the Mediterranean region, seafaring and trading played a significant role in the interaction between the cultures and people in the area. In order to engage the general public in learning about maritime cultural heritage we have designed and developed a serious game incorporating geospatially analyzed data from open GIS archaeological maritime sources, and archaeological data resulting from shipwreck excavations. We present a second prototype of the seafaring serious game, and discuss the results of an evaluation which involved a large multi-site user study with participants from three continents. More specifically, we present the evaluation of “The Seafarers” a strategy-based game which integrates knowledge from multiple disciplines in order to educate the user through playing. A first prototype was reported in Philbin-Briscoe et al. (2017) where an expert-user evaluation of the usability and the effectiveness of the game in terms of the learning objectives was performed. In this paper, we present how the outcomes of the evaluation of the first prototype “The Seafarers – 1” by expert-users were used in the redesign and development of the game mechanics for the second prototype “The Seafarers-2”. We then present our methodology for evaluating the game with respect to the game objective of engagement in learning about maritime cultural heritage, seafaring and trading in particular. Specifically, the evaluation was to test the hypothesis that game playing allows for more engaged learning thus improving longer-term knowledge retention. The evaluation was conducted in two phases and includes a pilot study, followed by a multi-site, multi-continent user-study involving a large number of participants. We analyze the results of the user evaluation and discuss the outcomes. This work is part of the EU-funded project iMareCulture and involves truly multi-continental, multi-institutional and multi-disciplinary cooperation – civil engineers and archaeologists from Cyprus, Human Computer Interaction (HCI) experts and Educationists from Bosnia and Herzegovina, Canada, and cultural sociologists and computer scientists from Canada

    Methodology for Integrated Socio-economic Assessment of Multi-use Offshore Platforms

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    This chapter presents the methodology employed for the Integrated Socio-Economic Assessment (MISEA) of different designs of Multi-Use Offshore Platforms (MUOPs). The methodology allows for the identification, the valuation and the assessment of the potential impacts and their magnitude. The analysis considers a number of feasible designs of MUOP investments, and the likely responses of those impacted by the investment project. The approach provides decision-makers with a valuable tool to assess whether a MUOP project increases the overall social welfare and hence should be undertaken. This is performed under alternative specifications regarding platform design, the discount rate and the stream of net benefits, if a Cost-Benefit Analysis (CBA) is to be followed or a sensitivity analysis of selected criteria in a Multi-Criteria Decision Analysis (MCDA) framework. The methodology can support the implementation of policies aiming at achieving a good environmental status of the EU’s marine waters and the protection of the resource base upon which marine-related economic and social activities depend
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